Prototype via Arc System Works

May from Guilty Gear Strive can unleash a dolphin frenzy towards her wary opponents, simply there is more than to her than just spamming. She can exist excellent with her ranged abilities and can pressure level her foes easily in the corner. How's everything you need to know near May.

General strategy

Screenshot past Gamepur

May works as an fantabulous rushdown and poker character in Guilty Gear Strive. Her anchor has a broad reach and can dish out a heavy amount of damage in no time apartment. Poking with down + slash (S) is a sneaky attack that an unexpecting opponent who stands all the time will have a tough time. In addition, downward + heavy slash (HS) can sweep foes off their feet with a wide swing of the anchor. You lot can link the anchor attacks together by pressing slash, slash, and and then heavy slash.

Her overhead attack with a forwards + charged HS button press has a brilliant reach vertically, and it'due south effective against characters who are both in the air and crouching. If y'all bound and then press down and HS, you lot can do an anchor drop that, if hit, can leave foes open to a S, S, HS combo. Experiment with the different capabilities of the character, and combos will likely start emerging in your mind.

Screenshot by Gamepur

Something else that can be useful, particularly against projectile-based characters, is her slide. Y'all tin input that by holding a diagonal motility and the cross button. You can link it with her long kick (dorsum + the kick push (K)) for a snappy two-hit combo.

Ability breakdown

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  • Mr. Dolphin (Hold back and then forward + Southward or HS or hold down and then up + S or HS)
    • This ability summons a dolphin underneath May that she can ride on. It tin can be used both horizontally and vertically. Players often spam the move, merely it is all-time used sporadically. The horizontal version acts as a neat poke towards opponents and can be used apace after a derisive combo. Become ii hits in with the anchor and then quickly input Mr. Dolphin for a cool short volley of hits. Information technology can work as a great sneak attack that your opponent won't meet coming (especially if y'all don't spam it).
    • The vertical version acts every bit a sweet anti-air, merely beware that the knockback effect isn't as effective as you'd probably like.
    • Depending on the button you cull, the S button offers a quicker but weaker version, while HS is a slower, more than damaging hit with a wider range. They both have their own uses as S is used in a combo and HS is used as a knockback, poking movement.
  • Arisugawa Sparkle (down dorsum + punch (P) or boot (K))
    • This time, a seal comes to your aid and slams a beachball towards your foe. The K button offers more range, while the punch button has a more narrow, close-upwardly diagonal focus.
    • This acts every bit a proficient manner to go along opponents at bay from far away, just if they're getting close, the Arisugawa Sparkle leaves you way open for a counter-attack. Use this motion wisely.

Overdrives

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  • Peachy Yamada Attack (down right, down right + S)
    • We've had a dolphin and a seal, so how almost a huge pinkish whale? It will leap towards your opponent for massive impairment, but it is very hard to hit. The first thing to annotation is that the get-go-upwards of the set on is faster if you're in the corner. If you use the devastating motion in the centre, it will be easier to block as the whale has a lot more ground to cover. With the Not bad Yamada Attack, you want to input the move when the opponent is using an exaggerated heavy attack that whiffs.
    • If you don't have a burst, this motility too works as a style to make the opponent dorsum off. This tactic should just exist used in high-pressure situations as this is a pretty expensive motion from your special meter.
  • The Wonderful and Dynamic Goshogawara (back half-circle, frontwards + HS)
    • Has your opponent left themselves open in the air or whiffed an assault on the ground? This shark attack is lethal as it has a fast start-upwards and offers invincibility as you spring into the air with it. Like the Not bad Yamada Attack, this is particularly useful when you're in a tight spot in the corner as your enemy won't expect it. It'due south somewhat of a super-powered vertical Mr. Dolphin.