Paradigm via Arc System Works

May from Guilty Gear Strive can unleash a dolphin frenzy towards her wary opponents, only there is more to her than just spamming. She can be excellent with her ranged abilities and can pressure her foes easily in the corner. How's everything you need to know about May.

General strategy

Screenshot past Gamepur

May works every bit an fantabulous rushdown and poker character in Guilty Gear Strive. Her ballast has a wide accomplish and can dish out a heavy corporeality of damage in no time apartment. Poking with down + slash (Southward) is a sneaky attack that an unexpecting opponent who stands all the time will have a tough time. In add-on, down + heavy slash (HS) can sweep foes off their feet with a wide swing of the anchor. You can link the anchor attacks together by pressing slash, slash, and so heavy slash.

Her overhead attack with a forrard + charged HS button printing has a brilliant reach vertically, and information technology's constructive against characters who are both in the air and crouching. If you leap and then press down and HS, y'all can practice an ballast driblet that, if hitting, tin can leave foes open to a South, S, HS philharmonic. Experiment with the different capabilities of the character, and combos will likely beginning emerging in your listen.

Screenshot by Gamepur

Something else that tin can be useful, especially confronting projectile-based characters, is her slide. You can input that by holding a diagonal motion and the cross button. You can link information technology with her long kick (back + the kicking button (K)) for a snappy two-hit combo.

Ability breakdown

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  • Mr. Dolphin (Concord back and and then frontwards + S or HS or concord down and and so upwards + S or HS)
    • This ability summons a dolphin underneath May that she can ride on. It can be used both horizontally and vertically. Players often spam the move, but it is best used sporadically. The horizontal version acts as a cracking poke towards opponents and can be used quickly later a derisive combo. Get ii hits in with the anchor and so apace input Mr. Dolphin for a cool curt volley of hits. Information technology can work equally a great sneak set on that your opponent won't run into coming (especially if you don't spam it).
    • The vertical version acts equally a sweetness anti-air, but beware that the knockback effect isn't as effective as you'd probably like.
    • Depending on the push button you choose, the Due south push offers a quicker merely weaker version, while HS is a slower, more damaging striking with a wider range. They both have their own uses every bit S is used in a combo and HS is used equally a knockback, poking move.
  • Arisugawa Sparkle (downward back + punch (P) or kick (K))
    • This time, a seal comes to your aid and slams a beachball towards your foe. The K button offers more range, while the punch push has a more narrow, shut-up diagonal focus.
    • This acts as a good way to keep opponents at bay from far away, but if they're getting close, the Arisugawa Sparkle leaves y'all style open up for a counter-attack. Utilise this move wisely.

Overdrives

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  • Nifty Yamada Attack (down right, down right + Southward)
    • Nosotros've had a dolphin and a seal, and then how about a huge pinkish whale? It will jump towards your opponent for massive impairment, but it is very hard to hitting. The first matter to notation is that the outset-up of the assault is faster if you lot're in the corner. If you lot use the devastating move in the middle, information technology volition exist easier to block as the whale has a lot more ground to cover. With the Great Yamada Attack, you desire to input the motility when the opponent is using an exaggerated heavy attack that whiffs.
    • If you don't accept a burst, this motility also works equally a way to make the opponent back off. This tactic should merely be used in high-pressure level situations as this is a pretty expensive move from your special meter.
  • The Wonderful and Dynamic Goshogawara (back half-circle, forward + HS)
    • Has your opponent left themselves open up in the air or whiffed an attack on the ground? This shark set on is lethal as it has a fast beginning-up and offers invincibility as yous jump into the air with information technology. Like the Great Yamada Attack, this is especially useful when you're in a tight spot in the corner as your enemy won't await it. Information technology's somewhat of a super-powered vertical Mr. Dolphin.